2004/06/26 WorldForge Weekly News by: alriddoch

This is the WorldForge Weekly News for the week ending Saturday the 26th June, based on what I have been working on, activity I have seen on irc, and commits to cvs.

This week members of the WorldForge team have been at LinuxTag in Karlsruhe, Germany. Kai, James, Simon and I have been manning the WorldForge booth, sponsored by LinuxTag and schlund+partner, with help from Phillip (balinor), John and Andor (munin).

The week before the demo saw a burst of furious activity, as many new features were added to the game world, and this activity has continued on the expo stand. The demo game is now bursting with new features.

simon has added capabilities to sear to allow it to use munin's new character animations, including the ability to select different head shapes and textures, and to change the characters clothes.

Other animations added recently include a deer by Damien, a wolf and a new pig by munin and a squirrel by ChienNoir. Models of buildings by munin, ChienNoir and Aglanor now make up a village in the corner of the map. Models can now be scaled dynamically, allowing more variation to trees and animals. This also allows players to customise the height of their character.

Simon has done lots of work on the lighting code so that fires now act as a light source, allowing players to play the game at night while maintaining the game atmosphere. He also modified the selection code so that it is now possible to select entities through gaps between the branches of trees.

James added a basic world editing interface to sear for players with admin access to the server. This allows admins to make small adjustments to the world without needing a full blown editor client.

Kai has started working on cyphesis rules, and has so far added a few new rules to help flesh out the world, and contribute to future game play. He will be writing up his experience in the form of documentation for future world and rule authors.

Away from LinuxTag, Ron Steinke has been working hard as ever on uclient. Many commits mainly in the area of the tile stretching code.

Screen shots

A misty valley in moraf

A new village in moraf

Squicky the squirrel near a flower model

The LinuxTag WorldForge crew hang out at the beach after a hard days work