ChangeLog (summary)
See full changelog
here.
0.3.3
- upgraded to use the latest Eris and Atlas libraries, with increased stability and speed
- addition of more console commands and config file options, among them the ability to reverse the mouse in the vertical axis
- improvements to the MeshPreview widget
- various win32 fixes to make it work better on that platform
- refinements to the input system and the gui
0.3.2
- Much improved mouse picking through the use of the collision detection library OpCode.
- Improved terrain handling through the switch to the OgrePagingLandscapeSceneManager.
- Adjustments and polish to the GUI and user experience.
- Usage of WFUT for media downloading, allowing content to be added to the game after distribution. This however requires java.
- Addition of a lot more console commands and the ability to change configuration settings ingame.
- Various bugfixes.
- Fully functional win32 port.
0.3.1
- Added support for areas, such as fields or paths.
- Cleaned up code and removed obsolete parts.
- Optimized the terrain rendering code and the terrain materials a bit.
- Added fog to the terrain shaders.
- Implemented placement modes, allowing for swimming and floating.
- Added ability to show wielded objects in the hands of the characters.
- Polished the layout of widgets.
- Started phasing out lib xerces in favour for a lightweight tinyxml implementation.
- Redesigned and simplified how model definitions are loaded.
-
0.3.0
- New widgets for help and character creation
- Better layout of widgets
- Updated to Ogre 1.0.1 and CEGUI 0.2.0
- Updated to Eris 1.3.5, Atlas 0.5.9, Varconf 0.6.2 and Mercator 0.2.2
- Fixed a memory leak in the Model code
- Better handling of missing resources
- Preliminary sound support
- Better use of vertex and fragment shaders for terrain
- Addition of better foliage such as grass and flowers through the use of GPU shaders