Modules of the graphical client
Currently implemented as uclient (to be found in clients/2D/src/sdl-client)
This is the local client database, which mainly z-sorts the data received by the server.
This is the client´s representation of the QuADAS server. Hidden inside this module is the network communication and the protocol implementation. Uclient currently uses TCP4U for socket-communication.
The engine should try to gain maximum frame rates by only drawing any diffs to the former frame. This is not solved easily, so currently uclient just blits everything for every frame, which makes it somehow slow.
Karsten, 02/10/99
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